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Building a digital economy: the importance of saving jobs in the EU’s creative industries [Recurs electrònic] / conducted by TERA Consultants

Contributor(s): Publication details: [Paris] : International Chamber of Commerce, 2010Online resources: Summary: This study predicts losses due to piracy to reach as much as 1.2 million jobs and €240 billion in retail revenue by 2015 in the creative industries most impacted, based on current trends and assuming no significant policy changes. The study shows that this sector is already experiencing substantial losses. In 2008 the creative industries most impacted by piracy (film, TV series, recorded music and software) experienced retail revenue losses of €10 billion and losses of more than 185,000 jobs due to piracy. Major trade unions representing workers in the creative industries, including Union Network International-Media Entertainment Industries – UNI-MEI –(representing unions and guilds in media, entertainment and arts) and the International Actors Federation – FIA – and their national affiliates in the major countries, support this study, which reveals the dramatic effects of illegal file-sharing on employment in the creative sectors. Major employer organisations representing the creative industries are also supporting this study, including the International Federation of Film Producers' Associations – FIAPF. (Font: Editor)
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e-Book e-Book Centre d' Informació i Documentació del CERC Repositori digital General E-10_0251.pdf 1 Available 1200100251

Introduction -- Chapter 1. The Contribution of the Creative Industries to the European Economy: 1.1. Defining “creative industries” ; 1.2. Economic contribution of creative industries at EU and national levels : 1.3. Conclusions -- Chapter 2. The Impact of Piracy on the Most Affected European Creative Industries ; 2.1 Methodology ; 2.2. The impact of piracy on the audiovisual industry ; 2.2.1. France ; 2.2.2. Germany ; 2.2.3. Italy ; 2.2.4. Spain ; 2.2.5. UK ; 2.2.6. From revenue to job losses for the audiovisual sectors ; 2.3. Piracy of software products ; 2.4. The Impact of piracy on the creative industries revenues and employment in Europe -- Chapter 3 . The Economic Impact of Piracy in Europe by 2015 ; 3.1. Factors driving future piracy in Europe ; 3.1.1 The increasing use by consumers of digital communications technology ; 3.1.2. The diversification of piracy techniques ; 3.1.3 The extended digitisation and online availability of creative products ; 3.2. Assessing the impact of digital piracy on Europe’s creative industries in 2015 -- Conclusion -- Appendices -- Appendix 1: Copyright infringements assumptions for national case studies: France ; Germany ; Italy ; Spain ; United Kingdom -- Appendix 2: Substitution rate for music -- Appendix 3: Specific assumptions for DVDs -- Appendix 4: Specific assumptions for TV series -- Appendix 5: Revenues in sales per person employed in audiovisual industries -- Appendix 6: Revenues in sales per person employed in software industry -- Appendix 7: Highlight on cross border issues ; List of tables and figures -- Appendices -- References

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