Detalles MARC
000 -CABECERA |
Campo de control de longitud fija |
03343nam a2200205 i 4500 |
001 - NÚMERO DE CONTROL |
Campo de control |
46549 |
003 - IDENTIFICADOR DE NÚMERO DE CONTROL |
Campo de control |
ES-BaOER |
005 - FECHA Y HORA DE LA ÚLTIMA TRANSACCIÓN |
Campo de control |
20240507091325.0 |
008 - CAMPO FIJO DE DESCRIPCIÓN FIJA--INFORMACIÓN GENERAL |
Campo de control de longitud fija |
210809s2021 us ||||| |||| 0|| ||eng d |
020 ## - ISBN (INTERNATIONAL STANDARD BOOK NUMBER) |
ISBN |
9780262045667 |
040 ## - FUENTE DE CATALOGACIÓN |
Agencia de catalogación original |
ES-BaOER |
Idioma de catalogación |
cat |
Agencia que realiza la transcripción |
ES-BaOER |
100 1# - ENCABEZAMIENTO PRINCIPAL--NOMBRE PERSONAL |
9 (RLIN) |
17842 |
Nombre de persona |
Stiegler, Christian |
245 14 - MENCIÓN DE TÍTULO |
Título |
The 360º gaze : |
Parte restante del título |
immersions in media, society, and culture / |
Mención de responsabilidad, etc. |
Christian Stiegler |
246 33 - FORMA VARIANTE DEL TÍTULO |
Título propiamente dicho/forma breve del título |
Three hundred and sixty degree gaze |
260 ## - PUBLICACIÓN, DISTRIBUCIÓN, ETC (PIE DE IMPRENTA) |
Lugar de publicación, distribución, etc. |
Cambridge, Massachussetts : |
Nombre del editor, distribuidor, etc. |
The MIT Press, |
Fecha de publicación, distribución, etc. |
cop. 2021 |
300 ## - DESCRIPCIÓN FÍSICA |
Extensión |
ix, 304 p. |
520 ## - Resumen |
NOTA DE RESUMEN |
A comprehensive study of the pervasive role of immersion and immersive media in postmodern culture, from a humanities and social sciences perspective. Virtual reality, augmented reality, mixed reality, and other modes of digitally induced immersion herald a major cultural and economic shift in society. Most academic discussions of immersion and immersive media have focused on the technological aspects. In The 360° Gaze, Christian Stiegler takes a humanities and social science approach, emphasizing the human implications of immersive media in postmodern culture. Examining characteristics common to all immersive experiences, he uncovers dominant metaphors, such as the rabbit hole, and prevailing ideologies. He raises fundamental questions about opportunities and risks associated with immersion, as well as the potential effects on individuals, communities, and societies. Stiegler expands the range of media practices we should consider immersive. Introducing his theoretical framework of "the 360° gaze," he navigates immersive experiences in literature, film, television, the performing arts, digital games, and immersive technologies. He considers their implications for psychology and reception, as well as their role in cultural industries and digital ecosystems. As he examines the intersections among immersive settings in media and in everyday immersive acts, he reframes such topics as mediation of the self, binge-watching, fandom, extended reality, and artificial intelligence. Immersion, he argues, is key to understanding the role of mass media in postmodern society. Stiegler perceives immersion to be an even more powerful and enduring form of engagement than mediation. Writing as a researcher and storyteller, he provides a guide to rethinking immersion in mediated experiences from the past, to enable us to prepare ourselves for the future. (Font: Editor) |
595 ## - Sumario |
Sumario |
Acknowledgments -- Ready player one: immersion, postmodernism, and liquidity -- 1. Rabbit holes: Virtual reality: the beginning is the end is the beginning ; the politics of immersion -- 2. Beyond the mediation: Liquid spaces ; The 360º gaze -- 3. Intermedia immersions: Texts as worlds ; Performing arts and sound: Moments of immersion: James Seager ; Moments of immersion: Ragnar Kjartansson ; The extension of the Screen ; World(s) of Warcraft: Moments of immersion: Jordan Tannahill ; Moments of immersion: Lynette Wallworth -- 4. Sociocultural immersions: Un/masking the self: Moments of immersion: Katie Kelly ; Immersive parasocial ; Binge-Watching and algorithmic flow ; Posthuman hybridity and artificial intelligence ; Moments of immersion: Ed Atkins -- 5. In Limbo: Virtual reality: The end is the beginning is the end -- Notes -- References -- Index |
942 ## - ELEMENTOS KOHA |
Koha tipo de item |
Libro |